Mar 12, 2008, 04:21 PM // 16:21 | #21 |
Grotto Attendant
Join Date: Apr 2007
|
Cure hex.
The other monk should have hex removal as well. Both of you should know your mobs and take priority hexes off priority targets. |
Mar 12, 2008, 04:28 PM // 16:28 | #22 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Cure Hex.
The lower recharge of Remove is pointless, mobs will layer on so many hexes not even [skill=text]Divert Hexes[/skill] will cope with all of them. cure Hex you use to remove a priority hex (say, Backfire or Spiteful Spirit) or as a powerful heal. |
Mar 12, 2008, 04:31 PM // 16:31 | #23 |
Frost Gate Guardian
Join Date: Aug 2007
Location: America
Guild: [SBP]
Profession: Mo/
|
If I had to pick just one, cure hex wins hands down.
However, due to the recharge time of cure hex and the ammount of hexes thrown around in PvE, I usually place both cure hex and remove hex on my bar when I heal. |
Mar 12, 2008, 04:43 PM // 16:43 | #24 |
Academy Page
Join Date: Dec 2007
Guild: [Merc]
Profession: P/Rt
|
I use this combo a lot now on my monk.
[skill]glyph of renewal[/skill] I love the combo because I'll usually removing hexes every 4 or 5 seconds, and it has an added healing bonus. |
Mar 12, 2008, 04:53 PM // 16:53 | #25 | |
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
|
|
Mar 12, 2008, 05:01 PM // 17:01 | #26 | |
Academy Page
Join Date: Dec 2007
Guild: [Merc]
Profession: P/Rt
|
Quote:
Give JR an award. |
|
Mar 12, 2008, 05:10 PM // 17:10 | #27 | |
Desert Nomad
Join Date: Apr 2006
|
Quote:
OT: Cure hex. |
|
Mar 12, 2008, 05:17 PM // 17:17 | #28 | |
Re:tired
Join Date: Nov 2005
Profession: W/
|
Quote:
...and spending an extra 5 energy just so you can cast Cure Hex more often kinda defeats the point of it being an efficient heal and hex removal. GoR is not a good Monk elite, Divine Spirit or otherwise. Last edited by JR; Mar 12, 2008 at 05:20 PM // 17:20.. |
|
Mar 12, 2008, 05:17 PM // 17:17 | #29 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
edit: @ JR... Sync! |
|
Mar 12, 2008, 06:15 PM // 18:15 | #30 |
Ascalonian Squire
Join Date: Mar 2008
Guild: Clandestiny of Solitude [LaZy]
Profession: E/
|
Cure Hex when you are running a heal build and Remove Hex if you are straight protection. Another option is taking Mesmer secondary and using Inspired/Revealed Hex for a small energy gain. Keep in mind the type of hex remover isn’t as important as knowing when to use it. As Chton and Stormlord Alex already stated, save it for the high priority hexes and don’t worry so much with the less dangerous ones.
|
Mar 12, 2008, 06:30 PM // 18:30 | #31 |
Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
|
Definatly Cure Hex
|
Mar 12, 2008, 06:39 PM // 18:39 | #32 |
Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
|
Cure Hex - the heal makes it a more versatile skill, helpful for reducing pressure.
Run a 40/40 set, but even without it the recharge isn't usually an issue, seeing as no one expects you to keep your party clean with any 1 skill. Spot hex removal is to remove critical hexes, this has the bonus of being a potent heal. |
All times are GMT. The time now is 09:18 PM // 21:18.
|